Commit e4298704 authored by Kameron Kinsey's avatar Kameron Kinsey

Initialize repository

parent ce335d85
...@@ -16,125 +16,200 @@ using namespace std; ...@@ -16,125 +16,200 @@ using namespace std;
Monster::Monster(int seed) { Monster::summon(int encounterNum) {
// Monster monster; switch(encounterNum) {
srand(seed);
switch(rand() % 20) {
case 1: case 1:
cout << "A Toilet stands before you, its porcelin shining in the dull light, containing questionable water" << endl; cout << "A Toilet stands before you, its porcelin shining in the dull light, containing questionable water" << endl;
setFight(15);
setTalk(5);
case 2: case 2:
cout << "A Green Bar is before you, you're not sure why, but you feel like you've just solved a math problem" << endl; cout << "A Green Bar is before you, you're not sure why, but you feel like you've just solved a math problem" << endl;
setFight(15);
setTalk(5);
case 3: case 3:
cout << "A Potato stands before you on a table, its eyes stare into your soul, or just behind you, it has a lazy eye" << endl; cout << "A Potato stands before you on a table, its eyes stare into your soul, or just behind you, it has a lazy eye" << endl;
setFight(5);
setTalk(15);
case 4: case 4:
cout << "A German soldier of the Third Reich stands before you, arm straight in the air" << endl; cout << "A German soldier of the Third Reich stands before you, arm straight in the air" << endl;
setFight(10);
setTalk(10);
case 5: case 5:
cout << "A plate of Waffles sit on a table, nothing wrong here, just some Waffles, hangin' out, bein' Waffles" << endl; cout << "A plate of Waffles sit on a table, nothing wrong here, just some Waffles, hangin' out, bein' Waffles" << endl;
setFight(5);
setTalk(15);
case 6: case 6:
cout << "A Beautiful Girl is standing before you, wait what's that poking out of her skirt? Probably just a dagger." << endl; cout << "A Beautiful Girl is standing before you, wait what's that poking out of her skirt? Probably just a dagger." << endl;
setFight(5);
setTalk(15);
case 7: case 7:
cout << "The Game Devs stand before you, they hope you're liking this game, they put some hard work into it. Heck, I had to create 150 Unique encounters" << endl; cout << "The Game Devs stand before you, they hope you're liking this game, they put some hard work into it. Heck, I had to create 150 Unique encounters" << endl;
setFight(10);
setTalk(10);
case 8: case 8:
cout << "A Human stands before you, what? Not everything in this list is Shakespeare" << endl; cout << "A Human stands before you, what? Not everything in this list is Shakespeare" << endl;
setFight(12);
setTalk(12);
case 9: case 9:
cout << "The Ugliest thing you've ever seen stan--oh wait that's just a mirror. Fight me, I dare you" << endl; cout << "The Ugliest thing you've ever seen stan--oh wait that's just a mirror. Fight me, I dare you" << endl;
setFight(12);
setTalk(12);
case 10: case 10:
cout << "A Door hangs before you, the pressure to conform to society's unrealistic standard for doors was too much. It will be missed" << endl; cout << "A Door hangs before you, the pressure to conform to society's unrealistic standard for doors was too much. It will be missed" << endl;
setFight(5);
setTalk(15);
case 11: case 11:
cout << "A Princess stands before you, but she's not why you're here, don't get distracted by needless side-quests, you've got a job to do!" << endl; cout << "A Princess stands before you, but she's not why you're here, don't get distracted by needless side-quests, you've got a job to do!" << endl;
setFight(10);
setTalk(15);
case 12: case 12:
cout << "EA stands before you, you must pay $69.99 to access the rest of this game" << endl; cout << "EA stands before you, you must pay $69.99 to access the rest of this game" << endl;
setFight(10);
setTalk(15);
case 13: case 13:
cout << "A Ghost stands before you, wait, that's just Carl in a bedsheet" << endl; cout << "A Ghost stands before you, wait, that's just Carl in a bedsheet" << endl;
setFight(10);
setFight(10);
case 14: case 14:
cout << "A Textbook lies before you, haunting you about what you should be studying instead of playing this game" << endl; cout << "A Textbook lies before you, haunting you about what you should be studying instead of playing this game" << endl;
setFight(10);
setTalk(10);
case 15: case 15:
cout << "A Hobo stands before you, asking for some change, loose change, clothes change, societal change, anything. The Hobo is pretty bored with current events" << endl; cout << "A Hobo stands before you, asking for some change, loose change, clothes change, societal change, anything. The Hobo is pretty bored with current events" << endl;
setFight(10);
setTalk(15);
case 16: case 16:
cout << "1 Direction stands before you, they deserve this, we won't tell anyone" << endl; cout << "1 Direction stands before you, they deserve this, we won't tell anyone" << endl;
setFight(5);
setTalk(15);
case 17: case 17:
cout << "A Doll stands before you, porcelain eyes staring into your soul" << endl; cout << "A Doll stands before you, porcelain eyes staring into your soul" << endl;
setFight(5);
setTalk(10);
case 18: case 18:
cout << "A Real Slim Shady Gentleman sits before you, he stands up at your approach" << endl; cout << "A Real Slim Shady Gentleman sits before you, he stands up at your approach" << endl;
setFight(10);
setTalk(15);
case 19: case 19:
cout << "Depression hits you as soon as you enter the room, this will be an uphill battle" << endl; cout << "Depression hits you as soon as you enter the room, this will be an uphill battle" << endl;
setFight(15);
setTalk(5);
case 20: case 20:
cout << "The Color Blue stands before you. . . I don’t know ok? I lost my sanity 10 encounters back so here. Fight against, Flee from, or Talk to the Color Blue" << endl; cout << "The Color Blue stands before you. . . I don’t know ok? I lost my sanity 10 encounters back so here. Fight against, Flee from, or Talk to the Color Blue" << endl;
setFight(10);
setTalk(10);
} }
} }
int Monster::setFight(int encounterNum) {
void Monster::setMonsterStats(int seed) {
srand(seed);
// Set Fight Stat and Modifier
int fight = getFight();
fight = rand() % 20;
setFight(fight);
// Set Talk Stat and Modifier
int talk = getTalk();
talk = rand() % 20;
setTalk(talk);
switch (encounterNum) {
case 1:
// Toilet
return fight = 15;
case 2:
// Green Bar
return fight = 15;
case 3:
// Potato
return fight = 5;
case 4:
// Nazi
return fight = 10;
case 5:
// Waffles
return fight = 5;
case 6:
// Not so Obvious Trap
return fight = 5);
case 7:
// Game Devs
return fight = 10;
case 8:
// Human
return fight = 12;
case 9:
// Mirror
return fight = 12;
case 10:
// Door
return fight = 5;
case 11:
// Princess
return fight = 10;
case 12:
// EA
return fight = 10;
case 13:
// Ghost
return fight = 10;
case 14:
// Textbook
return fight = 10;
case 15:
// Hobo
return fight = 10;
case 16:
// 1 Direction
return fight = 5;
case 17:
// Doll
return fight = 5;
case 18:
// Real Slim Shady
return fight = 10;
case 19:
// Depression
return fight = 15;
case 20:
// Blue
return fight = 10;
}
} }
int main() {
Monster monster(5);
int Monster::setTalk(int encounterNum) {
switch (encounterNum) {
return 0; case 1:
// Toilet
return talk = 5;
case 2:
// Green Bar
return talk = 5;
case 3:
// Potato
return talk = 15;
case 4:
// Nazi
return talk = 10;
case 5:
// Waffles
return talk = 15;
case 6:
// Not so Obvious Trap
return talk = 15);
case 7:
// Game Devs
return talk = 10;
case 8:
// Human
return talk = 12;
case 9:
// Mirror
return talk = 12;
case 10:
// Door
return talk = 15;
case 11:
// Princess
return talk = 10;
case 12:
// EA
return talk = 15;
case 13:
// Ghost
return talk = 10;
case 14:
// Textbook
return talk = 15;
case 15:
// Hobo
return talk = 10;
case 16:
// 1 Direction
return talk = 15;
case 17:
// Doll
return talk = 15;
case 18:
// Real Slim Shady
return talk = 15;
case 19:
// Depression
return talk = 10;
case 20:
// Blue
return talk = 10;
} }
\ No newline at end of file
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