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cptr142_group_project
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Aaron Sturtevant
cptr142_group_project
Commits
a7e41b45
Commit
a7e41b45
authored
Mar 19, 2018
by
Aaron Sturtevant
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commiting
parent
14c90189
Changes
2
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2 changed files
with
23 additions
and
19 deletions
+23
-19
Dungeon.cpp
Dungeon.cpp
+1
-5
main.cpp
main.cpp
+22
-14
No files found.
Dungeon.cpp
View file @
a7e41b45
...
...
@@ -28,14 +28,10 @@ using namespace std;
Boss
.
bossResponse
(
floorNum
,
playerWon
);
}
void
giveItems
(
int
floorNum
,
Inventory
inventory
)
{
Boss
.
giveItems
(
floorNum
,
inventory
);
}
void
giveBossItems
(
int
encounterNum
,
Inventory
inventory
)
{
Boss
.
giveItems
(
floorNum
,
inventory
);
}
void
giveMonsterItems
(
int
encounterNum
,
Inventory
inventory
)
{
Boss
.
giveItems
(
encounterNum
,
inventory
);
Monster
.
giveItems
(
encounterNum
,
inventory
);
}
main.cpp
View file @
a7e41b45
...
...
@@ -57,7 +57,7 @@ int main() {
monsterPtr
.
giveBossItems
(
dungeonPtr
.
floorNum
,
inventoryPtr
);
}
else
{
dungeonPtr
.
bossResponse
(
dungeonPtr
.
floorNum
,
playerWon
);
playerPtr
playerPtr
.
doDamage
();
}
}
else
if
(
response
==
"Talk"
)
{
if
(
playerPtr
.
getFight
()
>=
BossPtr
.
getTalk
(
encounterNum
))
{
...
...
@@ -73,7 +73,7 @@ int main() {
playerWon
=
true
;
}
}
while
(
playerWon
==
false
;
);
}
while
(
playerWon
==
false
);
playerWon
=
false
;
dungeon
.
roomCounter
++
;
...
...
@@ -106,7 +106,7 @@ int main() {
playerWon
=
true
;
}
}
while
(
playerWon
==
false
;
);
}
while
(
playerWon
==
false
);
playerWon
=
false
;
dungeon
.
roomCounter
++
;
...
...
@@ -124,20 +124,28 @@ int main() {
string
*
response
=
new
string
;
cout
<<
"How do you respond? (Fight, Talk, Or Flee): "
;
cin
>>
response
;
if
((
response
==
'
Fight
'
)
||
(
response
==
'
Talk
'
)
{
if
(
dungeon
.
compareStats
(
playerPtr
,
dungeon
.
floorNum
,
response
))
{
if
(
response
==
"Fight"
){
if
(
playerPtr
.
getFight
()
>=
BossPtr
.
getFight
(
encounterNum
))
{
playerWon
=
true
;
dungeonPtr
.
bossResponse
(
dungeonPtr
.
floorNum
,
playerWon
);
dungeonPtr
.
floorNum
++
;
monsterPtr
.
giveBossItems
(
dungeonPtr
.
floorNum
,
inventoryPtr
);
}
else
{
dungeonPtr
.
bossResponse
(
dungeonPtr
.
floorNum
,
playerWon
);
playerPtr
}
}
else
if
(
response
==
"Talk"
)
{
if
(
playerPtr
.
getFight
()
>=
BossPtr
.
getTalk
(
encounterNum
))
{
playerWon
=
true
;
playerVictory
=
true
;
dungeonPtr
.
floorNum
++
;
dungeonPtr
.
bossResponse
(
dungeonPtr
.
floorNum
,
playerWon
);
monsterPtr
.
giveBossItems
(
dungeonPtr
.
floorNum
,
inventoryPtr
);
}
else
{
dungeonPtr
.
bossResponse
(
dungeonPtr
.
floorNum
,
playerWon
);
}
}
else
{
cout
<<
"You run crying out of the room. Shame haunts your footsteps"
<<
endl
;
playerWon
=
true
;
dungeon
.
floorNum
--
;
}
delete
response
;
}
while
(
playerWon
==
false
);
...
...
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