Commit 8bab65e5 authored by Kameron Kinsey's avatar Kameron Kinsey
Browse files

Initialize repository

parent 6f40a789
......@@ -18,90 +18,90 @@ using namespace std;
Monster::Monster(int seed) {
Monster monster;
// Monster monster;
srand(seed);
switch(rand() % 147) {
switch(rand() % 20) {
case 1:
cout << "A Toilet stands before you, its porcelin shining in the dull light, containing questionable water" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 2:
cout << "A Green Bar is before you, you're not sure why, but you feel like you've just solved a math problem" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 3:
cout << "A Potato stands before you on a table, its eyes stare into your soul, or just behind you, it has a lazy eye" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 4:
cout << "A German soldier of the Third Reich stands before you, arm straight in the air" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 5:
cout << "A plate of Waffles sit on a table, nothing wrong here, just some Waffles, hangin' out, bein' Waffles" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 6:
cout << "A Beautiful Girl is standing before you, wait what's that poking out of her skirt? Probably just a dagger." << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 7:
cout << "The Game Devs stand before you, they hope you're liking this game, they put some hard work into it. Heck, I had to create 150 Unique encounters" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 8:
cout << "A Human stands before you, what? Not everything in this list is Shakespeare" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 9:
cout << "The Ugliest thing you've ever seen stan--oh wait that's just a mirror. Fight me, I dare you" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 10:
cout << "A Door hangs before you, the pressure to conform to society's unrealistic standard for doors was too much. It will be missed" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 11:
cout << "A Princess stands before you, but she's not why you're here, don't get distracted by needless side-quests, you've got a job to do!" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 12:
cout << "EA stands before you, you must pay $69.99 to access the rest of this game" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 13:
cout << "A Ghost stands before you, wait, that's just Carl in a bedsheet" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 14:
cout << "A Textbook lies before you, haunting you about what you should be studying instead of playing this game" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 15:
cout << "A Hobo stands before you, asking for some change, loose change, clothes change, societal change, anything. The Hobo is pretty bored with current events" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 16:
cout << "1 Direction stands before you, they deserve this, we won't tell anyone" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 17:
cout << "A Doll stands before you, porcelain eyes staring into your soul" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 18:
cout << "A Real Slim Shady Gentleman sits before you, he stands up at your approach" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 19:
cout << "Depression hits you as soon as you enter the room, this will be an uphill battle" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
case 20:
cout << "The Color Blue stands before you. . . I don’t know ok? I lost my sanity 10 encounters back so here. Fight against, Flee from, or Talk to the Color Blue" << endl;
monster.setStats(seed);
monster.setMonsterStats(seed);
cout << getWaygd() << endl;
}
......@@ -121,4 +121,20 @@ void Monster::setMonsterStats(int seed) {
talk = rand() % 20;
setTalk(talk);
}
int main() {
Monster monster(5);
return 0;
}
\ No newline at end of file
......@@ -18,21 +18,19 @@ class Monster {
private:
string waygd = "What are you going to do?"
int fight = 10,
flee = 10,
talk = 10,
health = 1;
talk = 10;
public:
// Constructor
Monster(int);
// Get Functions
int getFight() { return fight; }
int getFlee() { return flee; }
int getTalk() { return talk; }
int getHealth() { return health; }
string getWaygd() { return waygd; }
// Set Function
void setFight(int Fight) { fight = Fight; }
void setTalk(int Talk) { talk = Talk; }
void setMonsterStats(int);
};
\ No newline at end of file
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