Commit 612b3e3e authored by Kameron Kinsey's avatar Kameron Kinsey
Browse files

Initialize repository

parent 348cc323
......@@ -13,7 +13,7 @@ class Monster {
switch(rand() % 147) {
case 1:
cout << "A goblin stands before you, mouth drooling and claws sharp." << endl;
cout << "A Goblin stands before you, mouth drooling and claws sharp." << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
case 2:
......@@ -21,7 +21,7 @@ class Monster {
monster.setStats(seed);
cout << getWaygd() << endl;
case 3:
cout << "A spooky scary skeleton stands before you, his jaw drops at the sight of you." << endl;
cout << "A Spooky Scary Skeleton stands before you, his jaw drops at the sight of you." << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
case 4:
......@@ -33,7 +33,7 @@ class Monster {
monster.setStats(seed);
cout << getWaygd() << endl;
case 6:
cout << "A toilet stands before you, its porcelin shining in the dull light, containing questionable water" << endl;
cout << "A Toilet stands before you, its porcelin shining in the dull light, containing questionable water" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
case 7:
......@@ -105,7 +105,7 @@ class Monster {
monster.setStats(seed);
cout << getWaygd() << endl;
case 24:
cout << "A Well sits in the middle of the room, ok it doesn't really sit, it's a well. According to Aaron they lay down, so a well lies in the middle of the room" << endl;
cout << "A Well sits in the middle of the room, ok it doesn't really sit, it's a well. . . Ok according to Aaron they lay down, so a well lies in the middle of the room" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
case 25:
......@@ -214,8 +214,10 @@ class Monster {
cout << getWaygd() << endl;
case 51:
cout << "I made it to Encounter 51, have a free room on me" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 52:
cout << "A Sword is stuck in a stone, gleaming in the light" << endl;
monster.setStats(seed);
......@@ -262,8 +264,10 @@ class Monster {
cout << getWaygd() << endl;
case 63:
cout << "You look at yourself and realize you've switched genders for this room, that's odd . . . and kinda fun in a weird way" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 64:
cout << "A Snakefolk stands before you, fangs bared and tongue parselled" << endl;
monster.setStats(seed);
......@@ -286,8 +290,10 @@ class Monster {
cout << getWaygd() << endl;
case 69:
cout << "Nice" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 70:
cout << "A cup of refreshing Tea has been laid out for you" << endl;
monster.setStats(seed);
......@@ -310,8 +316,10 @@ class Monster {
cout << getWaygd() << endl;
case 75:
cout << "This is encounter #75, have a free room on me" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 76:
cout << "A Person lies before you, you should've known they would lie, they are a diagnosed Pathological liar" << endl;
monster.setStats(seed);
......@@ -369,7 +377,7 @@ class Monster {
monster.setStats(seed);
cout << getWaygd() << endl;
case 90:
cout << "A penguin stands before you, it's very confused about how it got here" << endl;
cout << "A Penguin stands before you, it's very confused about how it got here" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
case 91:
......@@ -410,8 +418,10 @@ class Monster {
cout << getWaygd() << endl;
case 100:
cout << "Encounter # 100 here, have a free room on me" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 101:
cout << "A Pirate stands before you, missing its eye mate-y *High-Fives Self*" << endl;
monster.setStats(seed);
......@@ -454,8 +464,10 @@ class Monster {
cout << getWaygd() << endl;
case 111:
cout << "I Like the number 1, so in honor of Encounter #111, have a free room" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 112:
cout << "A Samurai stands before you hm, stoic and silent hm, yes this is an anime reference hm" << endl;
monster.setStats(seed);
......@@ -586,8 +598,10 @@ class Monster {
cout << getWaygd() << endl;
case 144:
cout << "Room #144? Gross, get outta here" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
// monster.setStats(seed);
// cout << getWaygd() << endl;
cout << "You may pass this room unharmed" << endl;
continue;
case 145:
cout << "Depression hits you as soon as you enter the room, this will be an uphill battle" << endl;
monster.setStats(seed);
......@@ -597,7 +611,7 @@ class Monster {
monster.setStats(seed);
cout << getWaygd() << endl;
case 147:
cout << "The Color Blue stands before you. . . I don’t know ok? I lost my sanity 20 encounters back so here. Fight, Flee from, or Talk to the Color Blue" << endl;
cout << "The Color Blue stands before you. . . I don’t know ok? I lost my sanity 20 encounters back so here. Fight against, Flee from, or Talk to the Color Blue" << endl;
monster.setStats(seed);
cout << getWaygd() << endl;
......
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