Commit 07f45375 authored by Milwaukee Davis's avatar Milwaukee Davis
Browse files

Corrections

parent 3f5c79a3
//filename: item.h
//Contains the implementation of the more complicated functions from the item class, which represents the items the player is carrying in the form of several dynamic arrays.
//Item accepts new items from the Monster class upon the player 'beating' the room, and allows the player to change which item they have equipped through the Player class.
//Contains the item class, which represents the separate items the player will find and use throughout the dunGen. Accessed through Inventory.
#ifndef ITEM_H
#define ITEM_H
......
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment