Commit 07181c7d authored by Kameron Kinsey's avatar Kameron Kinsey

Initialize repository

parent ed978199
......@@ -281,66 +281,131 @@ void Monster::giveItems(int encounterNum, Inventory inventory) {
}
void Monster::monsterResponse(int encounterNum, int playerWon) {
switch(encounterNum) {
case 1:
// Toilet
cout << "You have successfully defeated the Toilet, better wash your clothes afterward though. . ." << endl;
case 2:
// Green Bar
cout << "You now feel doubly accomplished at the defeat of the Green Bar" << endl;
case 3:
// Potato
cout << "You have defeated the potato, it wasn't that difficult, but y'know" << ednl;
case 4:
// Nazi
cout << "You have defeated the Nazi. He deserved it anyways" << endl;
case 5:
// Waffles
cout << "They were just waffles. . . really. . . you monster" << endl;
case 6:
// Not so Obvious Trap
cout << "You have successfully defeated the woman, she blows you a kiss" << endl;
case 7:
// Game Devs
cout << "You have been allowed to defeat us" << endl;
case 8:
// Human
cout << "You have successfully defeated the human" << endl;
case 9:
// Mirror
cout << "Ok that was rude I'll be honest but wow, you kinda went overboard on that mirror" << endl;
case 10:
// Door
cout << "You have successfully escaped that situation" << endl;
case 11:
// Princess
cout << "You have successfully stayed on task" << endl;
case 12:
// EA
cout << "You have defeated EA for now, but they'll be back. They'll always be back" << endl;
case 13:
// Ghost
cout << "You have defeated Carl in a Sheet" << endl;
case 14:
// Textbook
cout << "You have defeated the shame of ignoring your studies" << endl;
case 15:
// Hobo
cout << "You have defeated the Hobo" << endl;
case 16:
// 1 Direction
cout << "You have defeated 1 Direction" << endl;
case 17:
// Doll
cout << "You have deafeated the doll" << endl;
case 18:
// Real Slim Shady
cout << "You have defeated the Real Slim Shady" << endl;
case 19:
// Depression
cout << "You have defeated depression. . . for now. . ." << endl;
case 20:
// Blue
cout << "The color Blue has been defeated" << endl;
if (playerWon == true) {
switch(encounterNum) {
case 1:
// Toilet
cout << "You have successfully defeated the Toilet, better wash your clothes afterward though. . ." << endl;
case 2:
// Green Bar
cout << "You now feel doubly accomplished at the defeat of the Green Bar" << endl;
case 3:
// Potato
cout << "You have defeated the potato, it wasn't that difficult, but y'know" << ednl;
case 4:
// Nazi
cout << "You have defeated the Nazi. He deserved it anyways" << endl;
case 5:
// Waffles
cout << "They were just waffles. . . really. . . you monster" << endl;
case 6:
// Not so Obvious Trap
cout << "You have successfully defeated the woman, she blows you a kiss" << endl;
case 7:
// Game Devs
cout << "You have been allowed to defeat us" << endl;
case 8:
// Human
cout << "You have successfully defeated the human" << endl;
case 9:
// Mirror
cout << "Ok that was rude I'll be honest but wow, you kinda went overboard on that mirror" << endl;
case 10:
// Door
cout << "You have successfully escaped that situation" << endl;
case 11:
// Princess
cout << "You have successfully stayed on task" << endl;
case 12:
// EA
cout << "You have defeated EA for now, but they'll be back. They'll always be back" << endl;
case 13:
// Ghost
cout << "You have defeated Carl in a Sheet" << endl;
case 14:
// Textbook
cout << "You have defeated the shame of ignoring your studies" << endl;
case 15:
// Hobo
cout << "You have defeated the Hobo" << endl;
case 16:
// 1 Direction
cout << "You have defeated 1 Direction" << endl;
case 17:
// Doll
cout << "You have deafeated the doll" << endl;
case 18:
// Real Slim Shady
cout << "You have defeated the Real Slim Shady" << endl;
case 19:
// Depression
cout << "You have defeated depression. . . for now. . ." << endl;
case 20:
// Blue
cout << "The color Blue has been defeated" << endl;
}
} else {
switch(encounterNum) {
case 1:
// Toilet
cout << "The stench is killing you, slowly, but still killing you" << endl;
case 2:
// Green Bar
cout << "the Math hurts your brain" << endl;
case 3:
// Potato
cout << "You feel the Potato stare into your soul" << ednl;
case 4:
// Nazi
cout << "The Nazi slaps you" << endl;
case 5:
// Waffles
cout << "The syrup saps your life, these are not normal waffles" << endl;
case 6:
// Not so Obvious Trap
cout << "She smacks you for peeking at her" << endl;
case 7:
// Game Devs
cout << "Why do you hate us?" << endl;
case 8:
// Human
cout << "The human hurts you, but on the inside" << endl;
case 9:
// Mirror
cout << "Stop hitting yourself, stop hitting yourself" << endl;
case 10:
// Door
cout << "Your sure the door looks at you as it hangs there" << endl;
case 11:
// Princess
cout << "The Princess distracts your life away" << endl;
case 12:
// EA
cout << "EA charges your life force instead" << endl;
case 13:
// Ghost
cout << "Carl almost scared you to death" << endl;
case 14:
// Textbook
cout << "The books shames your health lower"" << endl;
case 15:
// Hobo
cout << "The Hobo changes your health value" << endl;
case 16:
// 1 Direction
cout << "1 Direction sings your life force down" << endl;
case 17:
// Doll
cout << "The Doll strikes you with its mind" << endl;
case 18:
// Real Slim Shady
cout << "The Real Slim Shady rips you a new one" << endl;
case 19:
// Depression
cout << "Depression strikes you" << endl;
case 20:
// Blue
cout << "The color Blue attacks you" << endl;
}
}
}
\ No newline at end of file
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment