- 10 Mar, 2019 10 commits
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Nelson Phillips authored
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Konrad McClure authored
Made high score screen an integreated it into 2048 with Kyle's SaveLoad classes. Next task is to make a game over screen and use that to add new scores to the file
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Kyle Malaguit authored
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Konrad McClure authored
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Kyle Malaguit authored
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Kyle Malaguit authored
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Konrad McClure authored
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Konrad McClure authored
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Kyle Malaguit authored
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Nelson Phillips authored
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- 09 Mar, 2019 2 commits
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Konrad McClure authored
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Konrad McClure authored
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- 04 Mar, 2019 1 commit
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Nelson Phillips authored
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- 03 Mar, 2019 5 commits
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Nelson Phillips authored
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Konrad McClure authored
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Konrad McClure authored
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Nelson Phillips authored
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Nelson Phillips authored
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- 01 Mar, 2019 5 commits
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Konrad McClure authored
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Nelson Phillips authored
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Nelson Phillips authored
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Nelson Phillips authored
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Nelson Phillips authored
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- 27 Feb, 2019 1 commit
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Nelson Phillips authored
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- 25 Feb, 2019 2 commits
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Nelson Phillips authored
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Nelson Phillips authored
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- 24 Feb, 2019 10 commits
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Brandon Toledo authored
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Nelson Phillips authored
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Konrad McClure authored
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Brandon Toledo authored
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Konrad McClure authored
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Brandon Toledo authored
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Brandon Toledo authored
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Nelson Phillips authored
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Brandon Toledo authored
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Brandon Toledo authored
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- 23 Feb, 2019 4 commits
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Konrad McClure authored
Added TestState2 and got the game engine to sucessfully swtich to another state. Next is to add a TestState3 that opens on top of TestState1, pausing it, and then popping TestState3 and resuming TestState1 before going to TestState2
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Konrad McClure authored
Got the GameEngine, GameState, and TestState classes working and running in enginetest.cpp. Goes through three game loops and then closes. Will add another state next
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Brandon Toledo authored
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Brandon Toledo authored
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