Commit fefb8bcb authored by Aaron Sturtevant's avatar Aaron Sturtevant

commit

parent 628f076c
* ___Complete UML diagrams___ of classes, member variables, member functions, and relationships between classes.
What structures and menus will be required?
* ___Complete UML diagrams___
![Dungeon Explorer UML](https://gitlab.cs.wallawalla.edu/sturaa/cptr142_group_project/raw/master/Dungeon_Crawler.png)
* ___Procedural Flow Diagram___ The logical flow of your program
Get seed; show start menu; check if save data exists; new game if doesn't; ask to continue if it does; roll stats; roll for first floor; ask direction; go through rooms; ascend till get to the top;
* ___Procedural Flow Diagram___ The logical flow of your program
* Get seed
* show start menu
* check if save data exists
* new game if doesn't
* ask to continue if it does
* roll stats
* roll for number of rooms in first floor
* enter first room
* ask direction after
* go through rooms until boss
* ascend till get to the top
* ___Anticipated challenges___ and how will you address them?
......@@ -13,10 +24,12 @@ Get seed; show start menu; check if save data exists; new game if doesn't; ask t
* Random Rooms - Semi-random(seed), Table of encounters - certain numbers correspond to certain contents of a room
* ___Project Management Plan___
* Aaron Sturtevant -
* Paul Omosa -
* Eli Chung -
* Kameron Kinsey -
* Aaron Sturtevant - Dungeon/save data
* Paul Omosa - Items/ intro menu
* Eli Chung - Player/ in game menu
* Kameron Kinsey - Dungeon / in game menu
* __Timeline__ of individual and group delivery dates.
*
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* 2/28 - Get base of classes defined
* 3/7 - Get all the classes to read to each other/menus working/save data working
* 3/14 - Make it done and playable
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