Commit 628f076c authored by Aaron Sturtevant's avatar Aaron Sturtevant

Commit

parent bf5d9a9c
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* ___Complete UML diagrams___ of classes, member variables, member functions, and relationships between classes.
What structures and menus will be required?
* ___Procedural Flow Diagram___ The logical flow of your program
Get seed; show start menu; check if save data exists; new game if doesn't; ask to continue if it does; roll stats; roll for first floor; ask direction; go through rooms; ascend till get to the top;
* ___Anticipated challenges___ and how will you address them?
* Save data - Always saves the input of the player but death wipes the file, and making a new game wipes the file.
* Combat - Fighting, Talking, Fleeing. Fighting is more effective against certain monsters, talking is sometimes better than fighting, and
running gives you a chance to go back and loot missed rooms.
* Random Rooms - Semi-random(seed), Table of encounters - certain numbers correspond to certain contents of a room
* ___Project Management Plan___
* Aaron Sturtevant -
* Paul Omosa -
* Eli Chung -
* Kameron Kinsey -
* __Timeline__ of individual and group delivery dates.
*
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